﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Sections/MovieScene3DTransformSection.h"
#include "SmartMovieScene3DTransformSectionExtensions.generated.h"
/**
 * 
 */
UCLASS()
class USmartMovieScene3DTransformSectionExtensions : public UBlueprintFunctionLibrary
{
	
  GENERATED_BODY()

public:
  UFUNCTION(BlueprintCallable, Category=Sequence, meta=(ScriptMethod))
  static bool SmImportCameraFbx(UMovieScene3DTransformSection* Section, FString FbxFileName);
};
